Knowledge Street :: Newsletter
Knowledge Street :: Subscribe to Directions
Knowledge Street :: Client Access to the Extranet

 

Knowledge Street - Home
Knowledge Street - Directions Newsletter

 

In This Issue...

 

Balancing the Cognitive Load

 

Street Smarts 036

 

Squidoo Follow-Up

 

Dealing with Feature Creep

 

 

 

Directions Archives

Knowledge Street: Street Smarts

036 This month’s tip:

Go for fast failures.

That probably sounds like a strange tip, unless you consider the value of learning from experience. Too often, especially when the stakes seem high, there's a temptation to consider, plan, research, consider some more and put off actually doing something for as long as possible. In a previous life, some of our colleagues referred to this as "paralysis by analysis;" it can become part of an organization's cultural fabric, and is a particular problem with "low care" cultures (as described by Georg von Krogh).

Remember that planning to do something is no substitute for doing it. You'll learn more from a fast failure than from an extended preparation phase. And with those lessons learned, you can try again! In blogging about this idea, Tom Peters suggested that given equal abilities, the person who makes the most tries generally wins.


 

August 2006 - Volume 4, Issue 8

Raiders of the Lost Tapes

Last week, we heard a surprising story that makes for a good cautionary tale of Knowledge Management. It has to do with time, history and the impermanence of memory, and at the center there's an inarguable milestone in human history: the first Apollo moon landing in July 1969.

If you're old enough, there's a good chance you remember it -- most of the TV-watching planet was tuned in. However, what we saw was pretty poor in terms of video quality. It was distorted and ghostly, and hard to make out. Still exciting, but maybe a little disappointing compared to Star Trek. The problem was that the video frequency of the lunar camera was incompatible with broadcast television. So the signal that went to the world was actually coming from a conventional TV camera, which was pointed at a monitor at the telemetry station.

The real video would have had much higher quality, so it’s too bad no one got to see it. It was recorded, though, and by 1970 the original 14-inch tapes had been transferred to a "permanent retention" facility at the Goddard Space Flight Center. In 2002, NASA engineers decided to transfer the original video to something more permanent, but ran into a small problem. They couldn't find the tapes. There's no evidence they were destroyed or moved, but nobody can remember what became of them. They're just lost.

Honeysuckle Creek, Australia, was one of three stations tracking Apollo 11, and they've put up a web page to support the search. Take a look, and keep your eyes open. The tapes are out there.

Balancing the Cognitive Load

This is a big, book-worthy topic, but on the nuts and bolts level the idea is simple: whatever you're trying to communicate has to be delivered in a size and shape that's suitable for human consumption. You can't force feed information.

We first heard the phrase from a former colleague, speaking of the challenge he faced in adjusting to a new (or even just a different) interface. One aspect of this is the rule of seven, which some web designers feel represents the ideal number of links for an average page. Edward Tufte has a paper that describes a model he co-developed for the graphic display of patient information. He knew it was a success in the field trials because the doctors started talking about treatment plans. They were able to decode the graphic very quickly, so it became only a window through which they could look at the patient's data. The patient and the treatment were a lot more interesting to them than the window.

That's an important thing to remember, whether designing interfaces or writing newsletters. Every bit of energy that's used to decode the content is energy that won't be available to receive, understand or remember it. It's a matter of balance.

Squidoo Follow-Up

In June, we ran an item on Squidoo, the web-based tool for knowledge capture. It's a site at which anyone can collect, organize and publish information on any topic -- a place for experts to strut their stuff and be compensated in return. Squidoo derives revenue from Google Ad-Clicks, and shares the money with its authors, based on the popularity of the authors’ content. Each batch of focused material is called a "lens" in Squidoo parlance, and authors are encouraged to create as many lenses as they like.

We've also written many times about the importance of storytelling as a tool for transferring knowledge, starting with the very first issue of Directions. We were inspired by David Weinberger's essay called Knowledge Narratives, suggesting that if you can tell the story of something, you can reasonably say you understand it. If you can't wrap the idea in some kind of narrative structure, you may not really know what you're talking about.

These two threads have just come together in an interesting way. We participate in a virtual community sponsored by Stan Garfield, the KM lead at HP; one of the other members is Shawn Callahan, who's the founding Director of an Australian consulting company called Anecdote. Shawn has set up a Squidoo lens called Business Narrative, which puts storytelling in a KM context. If you're interested in that topic, pay him a visit! Lots of good links and other information.

Dealing with Feature Creep

While technology continues to bring at least the promise of a new and better world, it's troubling how difficult it can be to stay on top of it. It's not so much a matter of getting your arms around basic ideas, but it can be devilish hard trying to make things work. Consider digital cameras and cell phones. We use them both at Knowledge Street, personally and professionally, and they’re now so packed with features that it's impossible to master them before they become obsolete. Or are we just getting old?

In Imperial Earth, written in 1976, Arthur C. Clarke described the world of the late 23rd Century, in which computer terminals looked pretty much like they do today. He felt there'd be a functional limit set by the number of keys on a keyboard, since human fingers couldn't manipulate things below a certain size. He didn't anticipate the development of soft keys.

It's that cognitive load thing, in which the interface becomes the issue. We now need to cope with devices that may never live up to their potential, because so few of us want to put in the time required to master them. Consider that the ubiquitous Microsoft Office uses a menu logic that actually hides choices from you, so you won't be overwhelmed. Ah, the modern age...
 

 

Unsubscribe  |   Change your profile

 

HOME   |    © COPYRIGHT 2010 KNOWLEDGE STREET LLC